Slave Zero (1999)
Stomping, Crunching, Roaring, Mayhem
Release: October, 1999
Role: Game Designer
500 years in the future where man and machine are virtually one and the greatest megacity in the world is locked in a brutal war. You are the ultimate saboteur and part of an elite fighting force. Your mission: steal the largest, most sophisticated bio-mechanical attack weapon ever designed …and kick some serious ass!
Executive Producer Steve Ackrich invited me to develop new concepts for his internal action-shooter team which had developed an exciting new PC game engine and prototypes but had not yet delivered a convincing concept. I conceived and pitched a design for a giant-robot action/arcade shooter called Slave Zero which was quickly green-lit into pre-production. I stayed on to complete the game design and managed the design team to implement the game’s levels.
Slave Zero was released on October 31, 1999 to favorable reviews.